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OBS OBS Design Fundamentals

OBS Design Fundamentals – Presentation

Now that you know what each source does, the properties of each source, and how to create each source. It’s time to talk about the most important part of making effective scenes in OBS, presentation. Presentation is the difference between having an effective scene that captures the attention of your audience and a scene that […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Scene Transitions

When you start creating your content be it for recording or streaming, you’ll end up making multiple scenes. The Scene Transitions window in OBS allows you set what kind of scene transition effect will take place when you switch between scenes. You can even create your own transitions and set what scene transition effect will […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Group

When you have multiple sources that you want to be controlled as a singular source or when you find yourself having too many sources listed in your scene, the group source can help organize and condense all your sources. The Group source also enables you to move and resize multiple sources together and treat them as […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Scene Source

One of the interesting features of OBS is that you can use a scene as a source. As I described in the OBS Design Fundamentals Introduction, a good way to think of scenes is to think of each scene as a camera in a news show. When switching to a new scene, not only can […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Audio Capture

The Audio Input and Audio Output Capture Source allows you to include a specific audio source to a scene. Audio Input Capture are devices that accept input of your audio. Examples of Audio Input Capture sources are microphones, webcam microphones, and capture cards. Audio Output Capture are the sources that output audio for you hear. […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Video Device Capture

The Video Capture Device Source allows you to add any video devices such as webcams and capture cards for recording or streaming. Devices such as webcams are plug and play, you only need to plug the webcam to your computer to display the webcam’s point of view. Recently, traditional cameras now have the option of […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Display Capture

Display Capture is different than Window Capture and Game Capture. Instead of capturing a specific application, the Display Capture source will use your monitor as the source. This will display any applications, icons, and anything else that you make visible on your monitor. While other sources have multiple properties, the Display Capture source only has […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Window Capture

Window Capture is another capture source that is dedicated towards capturing any applications that run on your computer. While Game Capture is designed specifically for capturing video games, Window Capture is designed for capturing and displaying more common applications such as your web browser, video editor, photoshop, or word processor. This is a great capture […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Game Capture Source

Game Capture source is exactly what the source is named for, capturing the video game application, and displaying the video game to your viewers. If you are going to be streaming or recording any video games from your computer, this is the first source that you should use. Once you have added the game capture […]

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OBS OBS Design Fundamentals

OBS Design Fundamentals – Browser Source

Browser Source is the most versatile source you will use with OBS. Browser sources can be used to play audio, show video, display images, and any applications a developer can host on a website because browser source is a full-on web browser. Browser sources are so versatile that companies such as Stream Elements and StreamLabs […]